Alongside the announcement that Quest 2 is getting upgraded controllerless hand-tracking which improves robustness, Meta revealed that it had given select developers access to the tech ahead of time, ...
Hand tracking first became available on the Oculus Quest back in late 2019. Out of enthusiasm for this new input method, I published a demo of Cubism to SideQuest with experimental hand tracking ...
Meta Quest 2 developers have experimented with VR hand-tracking for several years. Between solving puzzles in Cubism to fantasy adventures in Eolia, VR headsets can provide some unique experiences by ...
Owlchemy Labs revealed a new, unnamed project at Gamescom today — a VR-based multiplayer title that features controller-less hand tracking. The company revealed the title in a short teaser trailer ...
Posts from this topic will be added to your daily email digest and your homepage feed. Meta is testing new Quest hand-tracking features that let you directly touch virtual objects in VR. They’re cool ...
Meta's VR hand tracking has come a long way in two years. The company has upgraded its Presence Platform hand tracking support for Quest headset apps to allow considerably more natural gestures, ...
Owlchemy Labs teased their next, and most ambitious, unnamed VR project at Gamescom 2022 Opening Night Live. This project is the very first VR game built from the ground up for hand tracking and ...
The newest Quest update, v56, has a number of welcome upgrades. The newest Quest update, v56, has a number of welcome upgrades. is a senior reporter covering technology, gaming, and more. He joined ...
It's been nearly three years since hand tracking first came to the original Oculus Quest VR headset, but the second generation of the feature has so far been limited to the Meta Quest 2 (formerly ...
Kinect-like light-field technology could replace PlayStation Move controllers. since people are going to be using VR in small and oddly shaped places it makes sense to get the environment readings ...
A good VR experience can make you feel like you could reach out and touch things in the virtual world. You can't of course, but the Oculus Quest is getting you one step closer with full hand tracking ...
For years I've had an idea for an Elder Scrolls type of game, where your mage/sorceror/magic user casts spells via a type of sign language, similar to how Doctor Strange does in the MCU. But doing so ...
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