Leaked 3D models hidden in a recent SteamVR update appear to show off a new VR motion controller, sparking renewed hope that Valve is gearing up to release its long-rumored ‘Deckard’ VR standalone ...
Anyone who has spent significant time trying to traverse large spaces in virtual reality knows that it can sometimes be a nauseating experience. The mismatch between a vestibular system telling your ...
After releasing the Steam Deck over two years ago, Valve is working on a set of new hardware. A recent leak from Brad Lynch, a well-known figure in the VR community, revealed that Valve is working on ...
Apple doesn’t call Vision Pro a mixed reality headset, or a virtual reality headset for that matter. To Apple, it’s all spatial computing, which is fine—if not a little too vague. Since it doesn’t ...
In 2024, what was once called the metaverse will now be searching for function. Bigger players like Apple, Samsung and Google could make that happen faster. I started with CNET reviewing laptops in ...
You would think that Apple’s Vision Pro headset would be the perfect platform for virtual reality (VR) gaming. After all, it has a top-notch processor, super-high-resolution displays, and both VR and ...
TL;DR: Valve is rumored to announce its next-gen Steam Frame VR headset and new Steam Controller this week, potentially alongside the long-awaited Half-Life 3 reveal. The Steam Frame features advanced ...
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A new tool from researchers in CMU's Human-Computer Interaction Institute could put control for AR/VR environments in the palm of your hand, as demonstrated by this illustration. The new generation of ...
Apple hasn’t quite tasted the domain-shifting success it expected with the Vision Pro headset. A price tag worth $3,500 was already a deterrent, but the gaming ecosystem — a key driver for the VR ...
Samantha Kelly is a freelance writer with a focus on consumer technology, AI, social media, Big Tech, emerging trends and how they impact our everyday lives. Her work has been featured on CNN, NBC, ...
Wielding things like two-handed swords in VR can be awkward. There’s no sense of grasping a solid object. The controllers (and therefore one’s hands) feel floaty and disconnected from one another, ...
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